Children adapt and learn very quickly, especially what they see and hear. It obviously is important to give them an ideal environment to learn. As our kids grow up in the screen age, we here at Hello English kids app work hard to make sure that they are learning the right things from the right sources. We also understand the potential that the AV content has in shaping up a child’s attitude, aptitude and overall behaviour.

Are there any benefits from “educational” apps, games, or shows?

Yes – high-quality media can help children develop important skills, and there are some great games and apps on the market that support reading, math, and other skills. “We have some really nice evidence that kids are able to learn from a video or game that’s been well designed,” says says Lisa Guernsey, coauthor of Tap, Click, Read: Growing Readers in a World of Screens. .

The tricky part, however, is sorting the good stuff from the bad.

At Hello English Kids, we’ve put in a lot of hard work and went through surveys and research on the impact of media on kids to design content on our app and choose videos that in no way have an adverse effect on the kids.

Content Benchmarked Against International Standards

We follow the Common Core standards to teach English to kids from 2 years onwards to 6 years. The standards draw on the most important international models, as well as research and input from numerous sources, including educators from kindergarten through college, state departments of education, scholars, assessment developers, professional organizations, parents and students, and members of the public.

Age Appropriate Videos

The videos on Hello English kids app are well curated by our sincere content team that is responsible for skimming through the entire content that comes to us to check for any inappropriate sound, word or image and ensure high content value.

In terms of selecting what content is appropriate, we follow the guidelines laid down by Common Sense media basis age range. What sets us apart is that we never leverage education for entertainment in our content. This app is dedicated towards learning and enhancing creativity ad every activity, game, video, etc n the app targets the same.

No Passive, Only Interactive Content:

What we have kept in mind while designing this app is simplistic and continuous interactivity of the kid with the content. This is one of the things that helps us keep kids away from passive consumption of screen time. There are, for example, letter tracing games, pair matching and missing letter games, all of which involve the kid’s mind, adding to his/her learning.

While the design of the interface is a mix of vibrant colours with cute graphics, it has all been put in line in simple order to not confuse the kid at any stage.

Content that we completely avoid: Violence, negative messages, scariness, inappropriate display of love, consumerism and commercialism and unhealthy behaviour and habits.

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